Expect us to return to experiment with future slices of the game, including its multiplayer. ![]() The developers are using this and future pre-alpha previews to collect feedback from the broader public. These are first impressions with a build that did not run entirely smoothly on our PC, and Relic are keen to stress that this version is not representative of the final game. ![]() It doesn’t feel like a necessity, but it may well lend a satisfying degree of control to larger scraps. It’s particularly handy against large numbers of enemies. The Tactical Pause function, which is enabled by pressing the spacebar, is a great way to optimise your unit-by-unit micromanagement. The camera does feel a bit harder to control and the level of zoom feels a little claustrophobic. A new sense of depth and verticality has infiltrated the game, creating more angles from which units can fire upon each other, while the True Sight system has been upgraded. We build up our riflemen, mortar squad and machine gun crew at our starting base from a reshuffled roster, then send them into the field to assault Capture Points.Ĭompany of Heroes 3’s new tricks soon become apparent. The UI is altered a little while there are few obvious changes. ![]() When we launch the demo’s skirmish mode, it feels at first as if we’re playing a slightly updated version of the original.
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